Spooked: Lighting – Week 11

Use the mib_occlusion Mental Ray texture and connect the out value to the ambient colour of your lambert.

soft select an apple- deformer lattice to sculpt, use blinn, add ramp (which is gradient) into colour. add 3d solid fractal into a colour, add noise to specular colour

We can animate using deformers – add restrictions by limiting information in transform and scale settings.


So after our first render of the animation we discovered that it is too dark due to the wrong render settings and that the candles weren’t emitting the right type of light.

I was assigned to fix the candles. It turns out the shape of the candle affected the direction of the light too much, so I dragged that up:

I then set the decay rate to quadratic and bumped up the intensity:

However, we were still having troubles with the quality as it’s very noisy. Screen Shot 2016-04-20 at 13.17.29.pngThis was solved when I found the right colour channel.


We also had moonlight in our scene. I really wanted to get a fog light coming in through the window but after trying everything it just wouldn’t happen.

Screen Shot 2016-04-20 at 13.41.08.png
We loved this but too much was going on in our first-shot camera

We had a lot of lighting problems:Screen Shot 2016-04-21 at 08.09.35.png


Screen Shot 2016-05-10 at 23.10.44.png
Our lit scene
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