Looked at gameplay shots, heavier weapons, steampunk guns. The wider the bottom of the gun or more solid the shape, the heavier it feels.
Using these silhouettes, I jumbled them up and started randomly piecing them together. Some of my better outcomes:
This technique is really fast and I find it great for anything involving technology or machinery as I wouldn’t have the knowledge of the form/shape to just paint weapons out of my head!
I played around with adding planes and different shapes, on photoshop, to break up the shape of the gun:
Then once I was happy with my weapons, I added in a bit more detail to my concepts to give me a more solid form to model in Maya:
I liked the shape of the top concept
which is why it’s much prettier so I brought it into Maya as an image plane and started to construct my gun, using the painting as a template.
semi-automatic-plasma-pump-space-canon gun was modelled, I introduced a camera and another image plane so I could try positioning it within the player’s view. I had to consider the horizon line of the landscape because you want to see the gun but don’t want it obscuring to much of the screen.