Thankfully I haven’t chosen anything too difficult to model…
So I already had a model of a deck of playing cards, however I decided to change it up a little. Typical tarot card size is 7cm x 12cm.
I used these photos as reference for the messy stack of cards:
For their texture I used these images to photo bash the designs together (full credit to the artists) and painted my design from my concepts onto it:
My final texture:
Ok so now I need to add a bump map – but every time I do this, Maya drops the mic and crashes -.-
So here are my cards, textured and ready to be added to my set up:
Using the one from Fresh Garbage that I took a photo of, I modelled the ball and stand and took the stand into Mudbox to add a few details. I also wanted to incorporate a cloth draped over half of the ball however decided against this as you wouldn’t be able to see the refraction.
Texturing the ball is one of the most important parts of this project as it will easily give it away that it is a composited piece. Alec gave me a link to check the IOR of crystal when shading the ball (Crystal is 2.000).
SO HELPFUL – anisotropy, specular, roughness etc.
So I set up my scene with the ball Rosie kindly let me borrow to study it’s reflections etc.
For the crystal ball there is a SLIGHT fresnel, there is also a reflection from the candles on the ball (so I’ll need to take a photo of them from the side), the cards also have a very faint reflection. There are caustics from the ball onto the table and also onto the cards (whose glossy texture picks up).
I tried a slightly different set up on my fireplace and I think it looks way cooler. I’ve also added in another light source on the left so I’ll need to factor that in. There’s a lot of shadows in the scene so hopefully they’ll hide most of my models!
How to make caustics in Maya:
GI and Caustics:
How to put a dirty texture on glass (MentalRay)
Varnished wood effect – (Layered shader) How to create that varnished wood look by layering a fresnel and wood texture. Unfortunately Arnold doesn’t support Blinn or Wood textures so I had to create my own for the stand. Seamless Textures.
How to make a Fresnel:
I actually managed to create a fresnel and I am super proud of myself – look at this skill:
Although, I don’t think I will be using a fresnel for the stand but for the ball instead.
Work in progress:
So to get an object reflected into the crystal ball, you place it where you want the reflection to be seen and then un-tick the Primary Visibilty box for the mesh’s render stats, so that the object itself is not seen. However I might play around with putting something inside the ball – like a dynamic:
I used the model I had previously created for my last project. This is it textured:
The mesh of the chamber is a little skewed but I’m sure it will look ok when I hide it in the shadows!