So there’s three light sources in my scene.
- Left candle
- Right candle cluster
- Crystal ball.
So I edited the photo I am using for the backplate and imported it into my scene. I need to remember to keep the image seen through the ball when I render it out.
I decided against making caustics as I just want to keep it simple.
I rendered the shadows using a shadow catcher shader on the ground plane. It made life a lot easier that I did’t have the crystal ball casting a shadow over the tarot cards.
After decades of searching, I used this HDRI map for my skydome light: