Fur & Hair & XGen

Two main ways to create hair:


Maya’s own internal system.


Sometimes doesn’t work with other Maya systems as it’s a plug-in.

Select the faces and extract them then planar map it, go to the VFX menu and create nHair. Edit in the attributes. Use Xgen menu to sculpt and brush.


Some tests:

You can also make stylised hair by creating mesh tubes. Delete the tips so it’s hollow. Generate NURBS curves in the tubes by going to XGen> create new description> surface curves. Select> Modify> convert> surfaces to curbs curves.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s