Tom from Blue Zoo was kind enough to give us his email so we could contact him about any lighting or shading issues we were having.

This is the garden scene I textured and lit (temporary sky filler):


Our monitors were all a bit off so I will have to use my mac in final editing for colour grading.

Our feedback from Tom was very constructive: darken the shadows, use a brighter and softer sun in the top left corner and paint darker edges of objects that touch the ground. This was to help us achieve the look that Yum Yum Studios is known for (Tom also suggested this and we fell in love with it!)

While I worked on that, Méabh looked further into the sound, Robert was working on the Mechanic and Donor’s rigs and Kristina was modelling.

Rebecca and I finally got to start animating this week! I started by completing the cycle cycle… and when she gets on the bike. We decided to rely heavily on facial animations since our characters don’t speak and two of them don’t move very much.


Screen Shot 2017-08-03 at 14.32.10.png
PluralSight Tutorial


  1. Start with the eyebrows! and mouth corners.
  2. An expression stemming from a thought rather than a feeling begins with the eyes, whilst stemming from a feeling starts with the lower face/mouth.

I got the team to act out the animatic for animation references… We did the best with what we had:

Future Oscar winners in the making!

Some of my own reference for animating the mechanic’s first appearance:

For the Bike Donor in the garden Robert did the bulk of the animation then Rebecca and I both did the final touches and tidied it up. I did the complete animation for the Mechanic for his first appearance and blocked out the animation for his second appearance. Robert and Rebecca then did the final touches on that and tidied it up. For our African woman, Rebecca did the start and the walk cycle, I did the cycling animation (which most had to be cut out for timing purposes) and the tyre popping scene.

This is my cycling cycle that got cut:

We had most of our animations done for Monday then we sat down and went through them all and gave each other feedback before submitting them onto Shotgun.

The mentors came in again this week for the last time. We saw some familiar faces and some new ones.


  • We should use motion blur to improve our animations.
  • The girl needed more of a hop to get on the bike (thanks to my genius brain I grouped the girl and bike together and animated that so I was very restricted throughout the animation and even had to swap the rig out at some point because it was getting ridiculous – lesson learnt)

Méabh was still working the sound for the animatic while texturing the bike and water canister. While us three were still animating I got her to take control of the animatic and fire in playblasts of our animations as we went to get a good grip on timing.



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