Module Reflection

I have thoroughly enjoyed this module and it has boosted my confidence in the animating and 3D modelling disciplines. Through both of the module’s assignments I have learnt to appreciate the study of references. Although I am still undecided in which area I will specialise in, it will most likely be either in modelling or animating. I had a…

3D Environment – Saloon

An environment with a narrative. My team (Jakub Bojanowski, Becca Blair, Ryan Beatty and Andrew Maclean) and I created a western saloon wherein a bar fight had broken out. My models include the guns (shotgun and pistol), floor boards, book, cowboy hat, table cloths, bar stools and the bar unit itself.        …

UV Mapping

UV mapping is when you texture map a 2D image onto the surface of a 3D model. It lets you tell Maya how you want the image to be applied. Pluralsight tutorial notes: UVs need to be spaced out evenly or they’ll get distorted. Plan where you can hide the UV seams on your object. You…

Concepts and Modelling

These are some concepts from online: Becca was looking at Red Dead Redemption and Christopher Babic‘s portfolio and the bar in that: It’s a bit too fancy and big for what we’re going for but it’s a great insight into the style. Using Maya I blocked out a basic concept and drew over it: Some things…

Research, Ideation and Planning

I’m working with Jakub Bojanowski, Becca Blair, Andrew Maclean and Ryan Beatty. We have to design and model an environment with a narrative. Ways to create narrative within a scene include the lighting and music however since this is a modelling project we’ll have to focus solely on props. We are planning on doing a western…