Animating

Shot 12 – Viking Shot So named after the inspiration for this shot: This is when the bird is sinking in our animation – it’s our so-called “money shot”. The silhouette I’m using for this is (more or less):   Shot 9 This is where the fish open the scene and the bird emerges from…

Dynamics

Emitter controls where the particles come from and the particle node determines the particle’s size, shape, colour etc. Always rewind and play so not to skip over nucleus evaluation. Min and Max distance controls how far and close there spawn from the emitter.   Emitting Particles from Objects Particles use the object’s normals for direction. Use a curve…

Creative Elements – The Reflection

The lecturers are awesome. The students are awesome. This course is awesome. My work is getting awesome. So that is the first half of my first year of university over. We covered a lot in this module, from character design to interaction design and considering that this module only spans twelve weeks it was a great introduction into…

Interactive Design – Week 10 & 11

These weeks our project focused on interaction design and our brief was to design a multiplayer game that can be played within our world and out of it. My team consisted of Michelle Beggs, Bethnay Maguire and Lorna McFall. I greatly enjoyed working with these girls as they each brought valuable skills to this project and just made the work…

Motion Graphics – Week 9

This week I’m back on the Crystal Egg World (which I’m happy enough with because I loved creating the characters for it in an earlier project) and my new team now consists of Caitlin Collins, Rebecca Thompson and Jack Creaner. Before we got assigned new projects, we started with a lecture on project management. Basically a project is anything more than…

Animatic – Week 8

Michael Bass gave us a lesson on storyboarding. You would have your scene, numbered, and under it you would put your action, dialogue, camera, number of frames per shot and music with any sound effects. Reading the notes he put up for us, it lists types of camera shots: Extreme long shot – shows the character off in the…

Storyboard – Week 7

This week’s project is to plan how we are going to tackle a 90 second story board for our world (still on the Dragon Tree), including all the work on it so far such as the colour schemes, the compositions of the world with it’s characters, the lighting and also the camera itself will have to…

Lighting and Photography – Week 6

Today in class we covered lighting, it’s effects on the camera and watched a video by photographer Peter Hurley on lighting faces. He talked about a range of principles including the inverse square law, hard and soft light and natural light. All of which I found very confusing because I’m not a photographer (I don’t even think I’ve ever held…

Colour – Week 5

This week the teams got scrambled again so I’m now with Michelle Beggs, Caitlin Collins can’t get rid of her and Rebecca Thompson. The new world my new teammates and I were plopped on this week is the “Dragon Tree” world. It’s basically a giant living dragon that’s made from trees, roots and leaves. Inside…

Tonality and Composition – Week 4

Moving on from the character design project, my team (Becca, Caitlin and Thomas) inherited a new populated world this week. The Sound world. There was a slight problem as the previous team had a notion of what the world was like but not an exact idea for us to work with which we kind of needed for…

Cinematography – Seamus McGarvey & Roger Deakins

So we did a presentation (our presentation slides) on two well known and highly talented cinematographers: Seamus McGarvey and Roger Deakins. I was quite surprised to find out that Seamus McGarvey is from Northern Ireland. It’s quite encouraging that someone from here can go out there and get to work on big budget films with…

Unseen Creature Design – Mini Project

Our lecturer Conánn set us a mini project: design a creature that can’t be seen… until it’s too late. Introducing Gumbo: This little guy is a nasty biter. Inspired by that fat ghost from ghostbusters, he’s small but bulky and instead of giving him legs or a tail, I opted for a wheel. He’s urban rather…