SHOWREEL

  So that’s Design Discourse One over! It was a great introductory module for us amateur animators and I learnt a lot from the actual software to the fundamental principles of animation. The software we use (Autodesk, Maya) was very difficult at the start even my my prior knowledge and experience but with help from…

The Twelve Principles of Animation

For this week our project was to research the twelve principles of animation by finding an animator and showing an example of their work that demonstrates one of the principles. This is our presentation. So we decided to divide the principles amongst the four of us. Thomas took squash and stretch, anticipation and staging; Eoin looked…

Eat, Sleep, Worm, Repeat. – Week 9 & 10

These weeks we’re focusing on pose-to-pose and forward animation as as well as staging. We were also given a worm rig to mess about with. This video explains how staging can be used to convey the message of the animation more clearly. When trying to show emotion, over-exaggerate it and also remove the things in the shot…

HANDY Animating Tips – Week 8

I love this video so much! Anyway…   The animation principles we needed to research for this week were follow through and overlapping action. Follow through drag is described as the way parts of the subject continue to move as the subject itself has stopped moving. The amount of drag you give something can tell you…

This was an Obstacle – Week 7

The next project is to build an obstacle course for a bouncy ball. Alec showed us an example from the previous year that we could download and use as a template but we wanted to try it our own way. The teams had to design the obstacle course together and put in the bouncy balls. We…

My Balls – Week 6

First lesson in Maya today! I already knew the basic steps thanks to my previous classes at 3D Dojo but it was great to refresh my memory. Our lecturer, Alec, walked us through the key commands and features we would be using during this first year such as the graph editor and dope sheet. Then…