Imaging and Data Visualisation: Reflection

This semester we had two projects that were part of the I&DV module: the floating city and the 3D self portrait. I’m happy with both outcomes but I know that I still have room for improvement. It’s been challenging but still enjoyable. I’ve learned a lot more technical skills. I’ve been able to animate with a…

Dynamics

MIT have online lessons on physical simulations. Pluralsight’s dynamics lessons. History Fantasia had experimental hand drawn dynamic effects. They took references from real life. The first fluid effect that was used in film was featured in The Abyss (1989). Prince Of Egypt (1998) expanded 2D and 3D computer generated imagery for the visual effects of animation. MPC…

Head Model Finalised

So for my second attempt at modelling my head I followed these tutorials: This time I used the photos that Jordan kindly took of me and I aligned them in photoshop. My set up: Firstly, I modelled the left side of my head then duplicated it over and readjusted it to match the asymmetrical nature of…

Rendering – Week 10

Google’s rendering software is called Zync. CPU – central processing unit (the brains) The Art of Rendering. A render farm is a room you can rent out to render your work and you pay for the time it takes. Reflection/Scattering – How light interacts with the surface at a given point. (BRDF – bidirectional reflectance distribution function /…

Modelling my Head – Week 7

This projects involves us modelling our own heads. These are the embarrassing reference photos of myself: Admittedly, I took the front one as a selfie! So it didn’t line up at all with the side view, probably why the first attempt didn’t work. I started by modelling the eyeballs to ease myself into this project….

Floating City: Modelling – Week 5

A blog post on everything that went wrong how we modelled. So I tackled the central ship part of our city… more difficult than I thought. Adding straight edges to a smoothed sphere with poles is nothing short from a nightmare! In hindsight I should have started with a smoothed cube. Here’s some lighting tests before…

Floating City: Data Visualisation – Week 6

After we modelled our floating city, we thought about how we were going to present it along with the relevant statistical data. This is a model by last year’s students, based on Belfast city. They have used after effects to display their statistics along with a roaming camera shot: Luckily, one of the books I bought…

Floating City: Concepts – Week 5

After getting some of my initial ideas down on paper, I showed my team: Rosie brought up magnetic rocks and we thought this was something we could definitely look into. She did lots of research into magnetic materials and electromagnets. She also looked into hydrophobic materials for water transfer based on the “water bridges” in my…

Floating City: Influences – Week 4

We want to do something with the rivers as Kaunas is at the confluence where the two largest rivers in Lithuania meet. In that drawing the water is almost held together and acts as transportation between the platforms. The water “bridges” from my earlier concept designs, are almost like the Bifröst in Thor (2011). The…

Floating City: Research – Week 2

Sam found this video: Jordan found this page on The Hill of Crosses. We all liked the gothic symbolism anh how much the people of Kaunas care about their religion so we wanted to incorporate it into our city’s design. This is why we based our design heavily on the Halo and Destiny game franchise…

Light and Textures – Week 5

Our last lecture was on lighting and texturing. Alec went over the basic shaders such as Lambert, Blinn, Phong and the Layered shader. Notes: A point light is an omni-directional light source (like a lightbulb). A spotlight is like that used on stage a cone of light that is very easy to aim. The area…