The Competition and Application

BFX is the annual Bournemouth Visual Effects, Animation and Games competition and festival. BFX is a student competition designed to give you direct exposure to cutting edge practices and showcase your skills to some of the best supervisors, producers and artists in the VFX and animation industry. In January, I formed a five man team…

Like Riding a Bike

For the BFX competition, I decided to practice bike riding animations. I used the mannequin rig I had already downloaded from Troung’s website and Méabh’s bicycle model. It’s just a simple cycle on a bike (pun intended) with a small dust particle simulation thrown in. It’s harder than I thought to find decent reference of…

Aster – Animation

The fourth years on my course were working on their degree animation short, Aster. They were looking for animators and I offered to animate a few scenes for them. They gave me the scene where the main robot touches the second robot’s chest plate and gets shocked. This was my initially blocked out scene: First…

High Jump

This was an animation for a 4th year team’s final project. I had to animate three separate rigs doing the exact same animation, a high jump. I was able to animate using one rig then transfer the keyframes onto the other two. Emma gave me a LOT of reference of herself and her friend practicing…

Fur & Hair & XGen

Two main ways to create hair: nHair Maya’s own internal system. XGen Sometimes doesn’t work with other Maya systems as it’s a plug-in. Select the faces and extract them then planar map it, go to the VFX menu and create nHair. Edit in the attributes. Use Xgen menu to sculpt and brush.   Some tests:…

Lip Sync and Facial Animation

I downloaded the Meryl rig and choose to replicate the scene in Stranger Things where Joyce finds out she was right all along :O (From 0:43 to 1:00) I broke the video down into 3 parts and then scrubbed through the frames 20 at a time to block in the key poses. The gaps inbetween the animation…

Editing

I used After Effects to edit our rendered shots. Jakub worked on the music and Gianni collected sound effects and the foley. I’m no After Effects expert but I can do the basics quite well. Resources I used: